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Text File  |  1999-11-28  |  2KB  |  53 lines

  1.         vector(_set,Gactorpos,-15542,25464,19787);
  2.         vector(_set,Gactorangle,0,0,0);
  3.         InitActor(copm,Gactorpos,Gactorangle,"Convier3",TRUE,1);
  4.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier3");
  5.  
  6.         vector(_set,Gactorpos,-15341,25464,19787);
  7.         vector(_set,Gactorangle,0,0,0);
  8.         InitActor(copm,Gactorpos,Gactorangle,"Convier3",TRUE,2);
  9.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier3");
  10.  
  11.         vector(_set,Gactorpos,-16115,22885,19493);
  12.         vector(_set,Gactorangle,0,1024,0);
  13.         InitActor(copm,Gactorpos,Gactorangle,"Convier2",TRUE,10);
  14.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Convier2");
  15.  
  16.         vector(_set,Gactorpos,-16110,22885,19218);
  17.         vector(_set,Gactorangle,0,1024,0);
  18.         InitActor(copm,Gactorpos,Gactorangle,"Convier2",TRUE,9);
  19.         InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Convier2");
  20.  
  21.         vector(_set,Gactorpos,-16336,25465,18078);
  22.         vector(_set,Gactorangle,0,2048,0);
  23.         InitActor(copl,Gactorpos,Gactorangle,"Convier2",TRUE,11);
  24.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier2");
  25.  
  26.         vector(_set,Gactorpos,-16408,24138,21005);
  27.         vector(_set,Gactorangle,0,0,0);
  28.         InitActor(worker,Gactorpos,Gactorangle,"Convier1",TRUE,10);
  29.  
  30.         vector(_set,Gactorpos,-14544,24435,20896);
  31.         vector(_set,Gactorangle,0,0,0);
  32.         InitActor(weaponammo,Gactorpos,Gactorangle,"Convier1",FALSE,0);
  33.  
  34.         vector(_set,Gactorpos,-14309,24432,20495);
  35.         vector(_set,Gactorangle,0,0,0);
  36.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier1",FALSE,0);
  37.  
  38.         vector(_set,Gactorpos,-15493,24646,20803);
  39.         vector(_set,Gactorangle,0,-1035,0);
  40.         InitActor(copl,Gactorpos,Gactorangle,"Convier1",TRUE,9);
  41.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier1");
  42.  
  43.         vector(_set,Gactorpos,-15493,24647,20589);
  44.         vector(_set,Gactorangle,0,-1035,0);
  45.         InitActor(copl,Gactorpos,Gactorangle,"Convier1",TRUE,8);
  46.         InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Convier1");
  47.  
  48.         vector(_set,Gactorpos,-14112,24446,21070);
  49.         vector(_set,Gactorangle,0,0,0);
  50.         InitActor(worker,Gactorpos,Gactorangle,"Convier1",TRUE,5);
  51.  
  52.  
  53.